中文版

China Digital Entertainment Congress is a place reflecting the mainstream trend and development ideas in China digital interactive entertainment industry with the highest level, widest participation and most global popularity. Since its debut in 2003, China Digital Entertainment Congress invites the VIP speakers including competent government officials in charge of China game industry, the most influential entrepreneurs in the game industry in China and senior management from the most representative game enterprises around the globe, making the summit forum the best platform for introducing China game industry policies, discussing global game industry development trend and sharing the concepts of enterprise development. Every year, the total number of participants in China Digital Entertainment Congress reaches about 500 high-end audiences. The majority of the participants are representatives from the governments, game and related industries, over 50% of whom are senior management at vice president level or above. Distinguished guests from client-based online game, web game, mobile Internet entertainment, social game,serious game, derivative products, investment and financing, hardware,telecommunications service, Internet security, online payment, media,advertisement and marketing, policies and regulations, industry park, game education, and other related fields in the game industry chain will follow closely or participate as audience in China International Digital Entertainment Summit. Meanwhile, the summit forum has attracted close attention from the mainstream media around the globe which have conducted thorough and in-depth reports on the forum. After twelve-year development, more and more game enterprises and organizations from the world are relying on China Digital Entertainment Summit Forum to understand and get in touch with China’s game industry, symbolizing that it has become one of the important events that reflects the achievement and conveys the voice of China game industry, and serves as a development trend indicator of the China game industry.

   
  • EA/PopCap China - a Commitment to Putting Chinese Gamers First

  • 3D Originality world in the next ten years

  • From the traditional culture to the game industry

China Digital Entertainment Congress
2014-07-30

     Opening Ceremony of ChinaJoy 2014 & China Digital Entertainment Congress

    Date: July 30

    Venue: Grand Shanghai Ballroom 1+2, 3rd FL,

    Kerry Hotel Pudong Shanghai

    Simultaneous Interpretation: Yes

    Moderator: Mr. Zhang Yijun, Director of Digital Publishing Department in SAPPRFT of PRC

    09:00 - 09:20

     Opening Ceremony of ChinaJoy 2014

    09:00 - 09:10

    Address: Weng Tiehui, Vice Mayor of Shanghai Municipal People’s Government

    09:10 - 09:20

    Adrress: Mr. Jiang Jianguo, Secretary of Party Committee & Deputy Director in SAPPRFT of PRC

    China Digital Entertainment Congress

           China Digital Entertainment Congress

    Moderator:  Mr. Song Jianxin, Deputy Director of Digital Publishing Department in SAPPRFT of PRC

     

    Time

    Speakers

    09:20 - 10:00

    Industry Policies and Environment

    09:20 - 09:40

    Mr. Guo Jianbing, Deputy Director of    Software Services Department in Ministry of Industry and Information    Technology

    09:40 - 10:00

    Mr. Sun Shoushan, Party Member and    Deputy Director in SAPPRFT of PRC

    Turbulent Situation - Another Rise for Chinese Game Industry

    Turbulent Situation - Another Rise for Chinese Game Industry

    Time

    Topic

    Speaker

    10:00 - 10:10

    Let Interactive Entertainment    Connect All Imagination

    Mr. Edward Cheng, Vice President,  Tencent corporation

    10:10 - 10:20

    From Movie to Game, Break the    Boundary of Entertainment

    Mr.Dennis Wang, Chairman and CEO, HuayiBrothersMedia Corporation

    10:20 - 10:30

    4G:New Opportunity for Client Game Enterprises

    Mr. Robert Hong Xiao, CEO, Beijing Perfect World Network Technology Co., Ltd.

    10:30 - 10:40

    Giant Mobile Strategy and Game Pipeline

    Ms. Wei Liu, Director &CEO, Shanghai Giant Network Technology Co., Ltd.

    10:40 - 10:50

    Trends and Opportunity of Mobile    Game

    Ms. ChenJie, SVP, Qihoo 360    Technology Co. Ltd.

    10:50 - 11:00

    Engine Boosts Industry Development

    Mr. Haozhi Chen, CEO, Beijing Chukong Technology Co., Ltd

    11:00 - 11:10

    Forging the Most Powerful    Android+iOS Gaming Platform

    Mr. Zhu Shunyan, COO, UCWeb Inc.

    11:10 - 11:20

    “ALL-OUT” STRATEGY OF CMGE

    Mr. Ken Xiao Jian, CEO, CMGE

    11:20 - 11:30

    Let’s Go Back to Game

    Mr.Xiangdong Zhang, CEO &Chief Producer, Shanda Games

    11:30 - 11:40

    Focus on Publishing Strength, High    Quality Games Create New Market

    Mr. Ethan Wang , VP, Netease Game

    11:40 - 11:50

    Create  the  Light   Disney  of  the  Mobile  Internet  Era

    Mr. LinQi, Chairman & CEO , YOUZU Interactive  CO., LTD.

     

    Lunch Break

                                   Moderator: Mr. Zhu Junbo, Deputy Director of Shanghai Press and Publication

    Overall Arrangement - Development Strategy for Domestic and Foreign Game Tycoons

    Time

    Topic

    Speaker

    14:00 - 14:10

    Xbox China

    Mr. Enwei Xie, General Manager,    Microsoft’s Greater China    Region,

    14:10 - 14:20

    “Open”the New Era of Game Industry

    Mr. Cussion Pang  Corporate Vice President, Tencent

    14:20 - 14:30

    A Little More About AMD

    Mr. Steven Liu,  AMD Corp. VP& General Manager of Desktop Business Unit, AMD Products(China) Co., Ltd.

    14:30 - 14:40

    RIDING THE STORM & How Blizzard Adapts to Rapid Change in the Industry

    Mr. Michael Gilmartin, VP, Global Platform Services, Blizzard Entertainment

    14:40 - 14:50

    New Beginnings of a Game Industry Veteran

    Mr. Tao Zou, Senior Vice President of Kingsoft Corporation Limited and CEO ofWesthouseCorporation Limited

    14:50 - 15:00

    EA/PopCap China - a Commitment to

    Putting Chinese Gamers First

    Mr. Peter Tseng, Vice President & General Manager Greater China, Electronic Arts Computer Software (Shanghai) Co., Ltd.

    15:00 - 15:10

    Who is Kunlun Game

    Mr. Zhou Yahui ,  Founder, Chairman &CEO, Beijing Kunlun Tech Co.,Ltd

    Existing Setup - New Trend of China's Game Industry

    Time

    Topic

    Speaker

    15:20 - 15:30

    Online Games' Great Times

    Mr.ChenMo,Founder,Chairman,CPO/CEO,

    Shenzhen Mokylin Technology Co.,LTD

    15:30 - 15:40

    The Refinement Operation Competitive Chess Game

    Mr. Haisheng Zheng, Co-founder & COO, JJ World (Beijing) Network Technology Co., Ltd

    15:40 - 15:50

    Technology Improves Service Efficiency,Joyme

    Mr. Yang Chen, Founder & CEO, Joyme

    15:50 - 16:00

    Games vs. Dreams

    Mr. Bob Xu, Founding & Managing Partner, ZhenFund

    16:00 - 16:10

    Big Opportunity and Challenge in Great  Time

    Ms. ZhaoJia, general manager, 17173 Media Group

    16:10 - 16:20

    Redefining Game Publishing

    Mr. MonteSingman, Vice President, Shenzhen iDreamsky Technology Co.,Ltd

    16:20 - 16:30

    A Revolutionary Route for Snail

    Mr.Dahu Sun, Vice President, Snail Mobile Vice President Ministry of War Manager

    16:30 - 16:40

    Traditional Brand's New Development under New Internet Form

    Mr. Yanling Gai, President, Beijing Kylin Culture Co., Ltd.

    END

    Please refer to the on-site schedule of the summit forum for specific guest speakers and agenda

     

    Amap

    Floor Plan

    FAQ技术支持:汉威信恒   服务器提供商:

    Copyright 2006-2015  www.chinajoy.net  京ICP备14053522号-2